Cindy Lorena Mendoza Medina, Mariana Sofia Flores Jimenez, Arturo Silva Galvez, Luis Arturo Pérez Durán
According to the United Nations, one of every 100,000 neonatal in the world is born with aphasia, while more than a million of North Americans suffer from aphasia . There are different types of aphasias, but they do not present themselves in isolations. Thus, Proposal for this project is a game with a multi- stimuli therapy incorporated with the aim of reaching better results in therapies.
It is intended to control the game by a wireless cube that performs the functions of a mouse, where when rotated, 4 positions will be detected to choose one of the buttons showed on the screen and the face of the center will work as a neutral position while making a decision. To achieve this an accelerometer was used, placed on the central face of the cube to be calibrated there as the center. The signal was processed in the Arduino IDE (Integrated Development Environment), using the following steps: 1) Calibration of the sensor to detect the center. 2) Once the zero is taken, conditionals are set according to the pattern that show the coordinates for each face or direction. It was only worked on the “x” and “y” axis. 3) Once the accelerometer status is read in real time and goes through the conditionals, it decides the position of the accelerometer and sends a Character (1,2,3,4,5: center, up, down, right, left) via serial. It is our expectation that by implementing Brain Rhythm children with aphasia will have a quicker and stimulating recovery.