RESNA Student Design Competition

Welcome to the Home Page for the RESNA Student Design Competition. This site, a joint project of RESNA and the RERC on AAC, contains student presentations that were accepted for the 2010-2015 RESNA conferences, and provides information for upcoming competitions.

RESNA 2016 will be held from July 12-15, 2106, in Washington DC (Arlington, VA). The format for submissions for the Student Design Competition will remain the same as in past years, so the information on this site can be used to plan and prepare submissions.

Important dates for 2015 RESNA Student Design Competition
Registration opens – TBA (in past years, registration has opened in mid-December)
• Registration closes – TBA (in past years, registration has closed in early-April)
SDC project submission completed – TBA (in past years, papers needed to be completed by mid-April)

In 2015, six semi-finalist teams won an all-expense paid trip for two team members to the RESNA Annual Conference, which was held in Denver, CO. At the conference, students had the opportunity to present their designs, meet with developers, and network with assistive technology professionals. The semi-finalists were announced at the conference; every member of the semi-finalist teams received a free annual membership to RESNA (a $150 value), which enabled them to continue to network actively with other professionals and participate in RESNA events.

Also, in addition to the 6 awards described above, The Center for the Translation of Rehabilitation Engineering Advances and Technology (TREAT) partnered with RESNA to offer an award, “Technology Most Likely to Become Commercially Available,” to one of five finalists in the annual RESNA Student Design Competition. The award comes with a $500 cash prize to the winning team and an invitation for one team member to spend 3 weeks at the TREAT facilities in Lebanon, NH working with TREAT staff and resources to further develop the winning design and move it towards commercialization. The 2014 recipient of the TREAT award was Day to Day Prosthetic from the student team at the University of Toledo.

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Designing a Scalable Robotic Exoskeleton and Tablet Gaming Suite for Hand Function Rehabilitation (Georgia Institute of Technology)

We created a scalable, light-weight robotic exoskeleton that functions as a video game controller and a tablet gaming suite with games that facilitate therapeutic exercises.

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Therapy Game For Children With Hearing Disabilities (Stanford University)

The project uses the technique of lip-reading often used by speech therapists as a learning tool to create a fun linguistic game.

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Fingerless octopus glove puppet with fingertips touching iPad screen

Learning how to use the iPad with KID GLOVZ (California Lutheran University)

ID GLOVZ can transform using an iPad from chore back to child’s play by providing quick success and fostering confidence in the process.

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Workpiece support for Buffing, Grinding, and Sanding Operations (University of Pittsburgh)

Andrea Sundaram, Karl Kemmerer, Vince Schiappa, Tim Sanchez ABSTRACT Hands-on work – such as prototype fabrication in engineering, or labs in the natural sciences – is a critical part of learning in the STEM disciplines, but the lack of adaptive devices can limit the accessibility of this aspect of education for students with disabilities. In [...]

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Our present alpha prototype, clamped to the Grivel 'Lil Monster ice climbing tool. It has reflective motion capture analysis markers attached.

Ice Climbing Tool Mimicking Wrist Flexion (Colorado School of Mines and Colorado State University)

We are designing an adaptation to the Grivel Lil’ Monster ice tool for individuals with upper extremity amputations to use when technical ice climbing.

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The three student research team members with the proof of concept prototype

Improving Tools for Pediatric Patients with Spinal Cord Injuries (Wichita State University)

The StylusStick can be used to complete a variety of tasks and encourages individuals, who are typically dependent on family and health care aides, to exercise a degree of independence leading to an improved quality of life.

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Interactive Racket Sports Simulator (The University of Texas at Austin)

This paper describes a device that is designed to hit a ball over a net with a racket simulating a serve in racket sports.

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Mobile Health Application [Wichita State University]

The Company name is Mobile Health Link, and our team developed a pebble smart watch app that allows for remote health monitoring and rapid health surveys to access current medical need of patients.

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Figure 6. Location of intersection vs. Deviation from reference point for different walking speeds

Solving Indoor Navigational Needs for a Person with a Visual Impairment (University of Pittsburgh)

Janele Archibald, Hana Casalnova, Josh Singer, Victor Rivera, Jessica Burkman ABSTRACT Navigation on campus and in the community is difficult for students with disabilities (SWDs).  Once overcoming this challenge, they still face many disadvantages especially in STEM related classes.  The classes lack the assistive technology (AT) necessary for SWDs to fully participate in the hands-on [...]

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Photo of the prototype

Makeup Applicator for Women with Hand Tremors [Carnegie Mellon University]

The aim of this project is to increase the autonomy of women with hand tremors by developing a tool that would enable the application of facial makeup.

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