RESNA Student Design Competition

Welcome to the Home Page for the RESNA Student Design Competition. This site, a joint project of RESNA and the RERC on AAC, contains student presentations that were accepted for the 2010-2015 RESNA conferences, and provides information for upcoming competitions.

RESNA 2016 will be held from July 10-14, 2106, in Washington DC (Arlington, VA).

Important dates for past RESNA Student Design Competition
• Open for submissions – January 18, 2016
• Information Seminar on competition – TBA (February, 2016)
• Submission Deadline – April 11, 2016
• Notices sent to finalists – May 16, 2016
• RESNA Conference, final judging – July 10-14, 2016

In 2015, six semi-finalist teams won an all-expense paid trip for two team members to the RESNA Annual Conference, which was held in Denver, CO. At the conference, students had the opportunity to present their designs, meet with developers, and network with assistive technology professionals. The semi-finalists were announced at the conference; every member of the semi-finalist teams received a free annual membership to RESNA (a $150 value), which enabled them to continue to network actively with other professionals and participate in RESNA events.

Also, in addition to the 6 awards described above, The Center for the Translation of Rehabilitation Engineering Advances and Technology (TREAT) partnered with RESNA to offer an award, “Technology Most Likely to Become Commercially Available,” to one of five finalists in the annual RESNA Student Design Competition. The award comes with a $500 cash prize to the winning team and an invitation for one team member to spend 3 weeks at the TREAT facilities in Lebanon, NH working with TREAT staff and resources to further develop the winning design and move it towards commercialization. The 2015 recipient of the TREAT award was Garrett Kryt from the British Columbia Institute of Technology.

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2 – Magnahalter (Bowling Green State University)

The use of this magnetic closure halter will enable people with fine-motor deficiencies to put on their animals halters quickly, safely and securely.

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Mirrored mountains pattern

Touch Ability Games & Puzzles Designed for People with Deaf-Blindness (California Lutheran University)

Touch Ability is a series of games and puzzles designed specifically to be accessible to people who are deaf-blind

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Circuit layout

Therapeutic Toy for Children with Speech/Auditory Disabilities (Wichita State University)

The objective of this project is to create a prototype of a toy that uses a sound detection system than can receive the vocalizations made by the children and notify them of their voice using LED lighting.

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Designing a Scalable Robotic Exoskeleton and Tablet Gaming Suite for Hand Function Rehabilitation (Georgia Institute of Technology)

We created a scalable, light-weight robotic exoskeleton that functions as a video game controller and a tablet gaming suite with games that facilitate therapeutic exercises.

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Cartastic! Child’s Switch Adapted Ride-On Toy Car (Penn State University)

This project requires that the team modify the car so that it can be used by children with disabilities to better interact with their peers. The modifications must enhance the child’s overall experience as well as provide the necessary support and safety.

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Therapy Game For Children With Hearing Disabilities (Stanford University)

The project uses the technique of lip-reading often used by speech therapists as a learning tool to create a fun linguistic game.

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Fingerless octopus glove puppet with fingertips touching iPad screen

Learning how to use the iPad with KID GLOVZ (California Lutheran University)

ID GLOVZ can transform using an iPad from chore back to child’s play by providing quick success and fostering confidence in the process.

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Workpiece support for Buffing, Grinding, and Sanding Operations (University of Pittsburgh)

Andrea Sundaram, Karl Kemmerer, Vince Schiappa, Tim Sanchez ABSTRACT Hands-on work – such as prototype fabrication in engineering, or labs in the natural sciences – is a critical part of learning in the STEM disciplines, but the lack of adaptive devices can limit the accessibility of this aspect of education for students with disabilities. In […]

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Our present alpha prototype, clamped to the Grivel 'Lil Monster ice climbing tool. It has reflective motion capture analysis markers attached.

Ice Climbing Tool Mimicking Wrist Flexion (Colorado School of Mines and Colorado State University)

We are designing an adaptation to the Grivel Lil’ Monster ice tool for individuals with upper extremity amputations to use when technical ice climbing.

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The three student research team members with the proof of concept prototype

Improving Tools for Pediatric Patients with Spinal Cord Injuries (Wichita State University)

The StylusStick can be used to complete a variety of tasks and encourages individuals, who are typically dependent on family and health care aides, to exercise a degree of independence leading to an improved quality of life.

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